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size(400,400); background(0); noStroke(); beginShape(QUAD_STRIP); fill(255,255,0); vertex(100,100); vertex(100,135); vertex(125,135); vertex(125,100); fill(218,165,32); vertex(160,100); vertex(160,160); vertex(195,160); fill(255,69,0); vertex(195,100); endShape(); stroke(255); beginShape(TRIANGLE_STRIP); fill(132,112,255); vertex(200,200); vertex(220,240); fill(135,206,250); vertex(240,200); fill(255,255,224); vertex(280,240); fill(255,222,173); vertex(300,200); endShape(); noStroke(); beginShape(POLYGON); fill(255,91,71); vertex(100,300); vertex(115,322); vertex(190,315); vertex(140,173); endShape();
011 -- Basic Primitives: Graphics Primitives using BeginShape/EndShape
Statement:Create a simple static composition which demonstrates your ability to render the following graphics primitives: TRIANGLE_STRIP, QUAD_STRIP, POLYGON. The composition should be 400x400 pixels, and you should use color judiciously. Experiment with independently-colored vertices [using the fill() command], and designs that use stroke() versus nostroke().
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