015 -- Graphics Matrix Transformations: translate(), scale(), rotate()
Using your emblem from the previous assignment, and your placeRubberStamp() function: render versions of your emblem which are respectively (a) unchanged, (b) translated, (c) scaled, and (d) rotated. See Casey's example. Be sure to use push() and pop() to keep your transformations from accumulating.
Requirements: Your applet should be 400x400 pixels.