Code
I am one of those people that claim that video games are art (or at least most are in some form anyway)in the same sense that films can be art. As such, I also feel that the process of making games is art related, and when I stumbled across PlayCrafter I was impressed at its sheer versatility. “PlayCrafter is a new web application that lets anyone create custom games by dragging and dropping elements around the screen.†While I have not used it to its full potential, the concept of being able to make small, easy to create game applications is amazing. The different number of uses of the application, from educational purposes to just being able to add interactivity to a website makes PlayCrafter one of the coolest things I've seen on the web.http://www.readwriteweb.com/archives/playcrafter_the_game_creator.php
0000 - Looking Outwards I: How are artists/designers/architects using code?
Statement:All assignments numbered 00X are due Wednesday, September 3.
Look around at the world of digital art, software art, computational design, etc. Find a project which interests your curiosity, and which you'd like to discuss further. Upload the URLs into the area normally provided for the "description field" (You may need to add line breaks!). Write a paragraph (about 100 words) about why it interests you.
Here are some places you can look to get started:
- The Processing Exhibition site. (Note that the exhibition continues on several pages, scroll down to see more.) Or Code Tree.
- Good project blogs like Infosthetics, We Make Money Not Art, and Networked Performance.
- Computational architecture and generative form in Scripted by Purpose exhibition, Generator X.
- The Flickr pages of Flight404, Toxi, Marius Watz, LennyJpg, Lia, Erik Natzke, or the Processing photo pool on Flickr.
- For technical ideas using Processing, you could look at Processing Hacks, ProcessingBlogs, and Code&Form.
- Reinhold Grether's large list of Media Art Links.
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